Thursday, 8 September 2016

Clash Royale Strategy to reach Legendary Arena

Welcome everyone to another Keegz&Calvz Guide. Today we will be talking about Clash Royale. Once you begin playing Clash Royale, your ultimate desire is to reach Legendary Arena as fast as possible, however, once you begin moving up the leagues you begin to see that this is not as easy as you thought. So today we will be talking about a deck i have been using since my early 2000 trophy range which then took me to Legendary Arena at level 8 and which i continue to use with much success today. So here it is: 

Now as you can see, there are various troops and aspects which you may not currently possess. With regards to troop levels, i reached Legendary at level 8 with commons at level 9, rares at level 6 and my witch at level 3 as i got many from a Super Magical chest. You should possess all these troops if you as pushing for legendary except possibly the ice wizard. A suitable replace for the ice wizard can be archers, fire spirits, princess or any other air targeting troop below 3 elixir to ensure average elixir is kept down. I mainly use ice wizard to stop minions and hogs in battle. The one advantage of ice wizard is slowing down troops so only replace it if you dont have it. 

So now how to attack?

So depending on your starting troops, you mainly want to just lay a test troop mainly the ice wizard or equivalent or the musketeer. If you start with the main Giant, Witch and Bomber combination you can attempt to begin your push once you reach 10 elixir. First place your witch behind your king tower then just before it reaches the river place your Giant in front. Once both Witch and Giant are across the river, place your Bomber to help clear barbarians your opponent may place to clear your path to the towers. 

Then the work is up to your troops. Do not over commit early in the match, rather deploy the combination and then save troops for defense. 
Now, one of the main weaknesses to the deck is dealing with sparky. However, the witch is the best troop in the deck to counter it. deploy the witch at the back and allow skeletons to distract sparkys blast. Once it is past the river, and spark is loading deploy barbarians or the musketeer and bomber to destroy sparky. Troops in front like the royal giant are taken out by the tower, witch skeletons and the barbarians after sparky is destroyed. The benefit of this is that troops build up in your arena and you just need to deploy a giant to launch a successful counterpush. 

Once you notice that your are overpowering your opponent, you can continue to apply pressure by deploying troops to go for the main tower. 
And there you have it, a simple and easy way to achieve an easy 3 crown battle. 
Some aspects i havent covered regards the fireball and elixir pump. For the fireball, you generally want to use it to destroy the enemy princess early on to disrupt their attack. A hit on their tower may also be beneficial. Also saving the fireball for minion horde and barbarians as well as buildings such as infernos and cannons which may affect this strategy. In terms of the pump, wait until you reach 10 elixir and it is safe to deploy it without the enemy taking advantage of your use of elixir. 


Another strategy which is commonly used is the quick cycle decks and the aim to overcome these decks are building pumps and making counterpushes from defending. 

Again you want to start by just deploying dummy troops for example. And once all your combination troops are loaded, wait for suitable time to deploy them. 
Once your push is done, try wait and deploy pumps when suitable and wait to defend the enemies attack. 
With miners and another troop approaching across the river you want to place a high damage and hitpoint troop in front of tower to prevent troops attacking tower while distracted. When a hog is placed, it is best to place your barbarians directly infront of the tower to stop the hog. Should they have freeze, you can place your ice wizard or alternative troop outside freeze to reduce damage taken. 
Again from defending, place your giant in front and continue your push. Poison is a big factor that slows down troops in this strategy. Generally allow the giant to proceed and the place troops behind as the poison will soon fade off.
Once you have a tower destroyed, with these quick push bases it is best to just defend until the end of the match to ensure victory. 
 This strategy is highly successful, however, does take time to perfect. Practice in friendly battles to master the technique and to achieve a personal best well within Legendary as seen by my profile. 

Goodluck everyone, i hope this guide assisted you with this strategy and you can use it to its full potential in the future. 


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